The map screen, while serviceable, can be a little hard to decipher at times, too. This means early and mid-game decisions are made trickier by a lack of information, and so you'll have to blindly spend your money until you figure out what everything does. Whenever you die (which will no doubt be often), you meet the character to whom you can sell your orbs, but the items they sell don't have any description until after you buy them. There are some elements of Astalon that would benefit from more clarity, polish, and transparency, starting with the upgrade screen. Others might want to grow the stats of the party more equally so that they don't face as much of a risk when forced to use the knight for his sword or the rogue for her climbing. As mentioned earlier, the wizard was my go-to party member, so I maxed his stats in lieu of raising the strength and defense of my other characters. The amount of freedom ensures that different players can customize the party to their liking. Defeated enemies drop orbs that function as a currency to purchase character upgrades, temporary buffs, and special items. Greater risks, of course, often yield greater rewards, and such is the case here as well. The challenge level of Astalon remains steady throughout, as new areas ramp up the enemy hit points and damage, particularly some of the end-game rooms. And just as you start getting frustrated by only being able to swap characters out in specific campfire rooms, you'll uncover an object that lets you switch between them at will. Taking different characters down familiar paths often leads to finding secrets or shortcuts, and the frequent feeling of discovery tied to swapping characters is very satisfying. Her unique talent allows her to scale higher walls and platforms by jumping off them, starting off with a single extra jump and later acquiring unlimited jumps through the Griffon Claw item. With her trusty bow, she can launch arrows all the way across the screen, making short work of the Cyclops-type monsters you encounter regularly. The final member of the trio is Kyuli, a rogue. You may eventually come across a cloak that allows him to jump and then float down to the ground, making it easier to avoid spike pits and ground-based enemies. The wizard Algus is the one I prefer to use his staff shoots a fireball with decent range and attack speed, but it also activates switches and can penetrate walls. He also gains a dash and the ability to reflect certain projectiles, and his sword is the only weapon that can cut down certain vine-shaped barriers. I've mentioned the blue knight, who wields a sword that can slash opponents quickly at melee range. Different forms of fast travel can be unlocked as well, ensuring that you're never too far away from where you want to be after a death, and with such an expansive map (with new areas I was finding even after rolling credits), it’s nice to be able to warp around a bit easier. Hidden passages, tricky jumps, and dangerous enemies are all part of the experience, but the way in which return trips through the various rooms can reveal something new and never before seen that truly helps the tower come alive. There are nearly as many items that are required to progress through the tower as there are those that simply make your characters stronger and more adept. A variety of different areas contain not only unique enemies but scores of secrets for the intrepid explorer. The Tower of Serpents, which acts as the setting, makes for an impressive specimen. It didn't take long for Astalon to sink its teeth into me, and the blend of old-school Castlevania feel with RPG mechanics and modern sensibilities makes for a winning combination. The tutorial area allows you to become familiar with the simple controls for movement, jumping, and attacking, but it also demonstrates the game's most interesting mechanic: switching between the three heroes to take advantage of their unique skills and capabilities. There's a noticeable combo of gravitas and humor to the brief dialogue interaction among them before you're given control of the blue knight, Arias. The beginning of 2D action-platformer Astalon opens in very nondescript fashion: three adventures enter a dark tower after a trek through the desert.
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